How To Make A Mario Style Game On Game Maker Create Computer Games – Get Started on Creating Your Own Virtual Worlds

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Create Computer Games – Get Started on Creating Your Own Virtual Worlds

I’ve always loved video games, ever since I played them on a friend’s computer in the afternoon after elementary school. There is something almost magical about the fact that we can move images and interact with virtual worlds, a living fantasy presented for us to interact with as we wish. I’ve also always wanted to make games myself, but until recently I didn’t have the technical knowledge to do so. Now, I’m a second-year software engineering student, so if I couldn’t code a game without too much drama, something would go terribly wrong. But what about the average person: the person for whom the term “memory leak” evokes images of their grandfather, the “pipe” is where the water flows and “blitting” is unheard of? Well, everyone can participate in the game creation process, and you don’t even need to learn “real” programming to do it.

So where do the games begin? with an idea Games, like all fiction, require an idea to succeed. Of course, just as you can sit down and write a story without forethought, you can jump in and play along. However, unless you’re ridiculously lucky, the best plays are usually the ones that were well thought out beforehand.

There are two methods of planning a project. You can start from a known technology point of view and build your project on top of that, or you can just go through the design, add as many features and ideas as you want, and then remove the ones you can’t use when you’ve decided on the technology you’re going to implement the game with. In general, the second type is probably the best to go for in game design. However, when you’re just starting out, the first option will save you a lot of headaches.

So for a first game you’ll want a pretty simple idea. Don’t get me wrong, crazy game ideas are great, and there should be more of them, but you won’t be able to create a real world simulator with fifty billion virtual people interacting with real people. time with your actions having a butterfly effect in the future of the virtual universe when it is only your first game. Really Many people try it; none that I know of have succeeded. Imitation is the best way to start. Simple games like ‘Space Invaders’, ‘Tetris’, ‘Pacman’ or even ‘Pong’ are great places to start. All are largely simple to create, but have some inherent challenges. ‘Pacman’, for example, requires finding paths for ghosts. I recommend starting even simpler than that for your first try. ‘Space Invaders’ is a good entry point. You can make a simple, complete game without much effort, and it’s almost infinitely extensible.

If you’re stuck with an idea, pick a genre you like. Do you like adventure games like “Monkey Island”, “Grim Fandango”, “Space Quest”, “King’s Quest”, etc.? Design one of those. Are you into fighting games like ‘Street Fighter’, ‘Tekken’, ‘Soul Calibur’, ‘Mortal Kombat’ and so on? An idea arrives for that. Do you like first-person shooters like ‘Quake’, ‘Half Life’ or ‘Doom’? I don’t recommend it as a first project, but you can always try it. Feel free to be as generic as you like, this is a learning experience after all.

Now that you have your idea, it’s time to make it happen. Don’t worry about the technology or the fact that you don’t know how to implement a game yet, just grab a paper and pencil and go crazy with ideas. Describe the main characters, gameplay, objectives, interactions, story, and key mappings, anything you can think of. Make sure you have enough detail that someone can read the notes and play the game in their head with relative accuracy. Changing the game design during the coding process is almost always a bad idea. Once set, it should stay set until the tuning phase (more on that later) or you’re likely to enter “development hell”, where the project just goes on and on; more and more work is done with less and less results.

At the end of this period of building your game, you should have the following:

– A written outline of the characters in the game and possibly a sketch or two (be it spaceships, yellow circles, cars or the prince of the dark kingdom of Falgour, you need to know who or what the player will be and who will compete). against)

– A written story outline (if there is one, it’s not very vital for ‘Space Invaders’ or ‘Tetris’, but for ‘Uber Quest: An Adventure of Awesomeness’ it’s a good idea)

– A description of the game, written or with a graphic script. Storyboards are visual representations of ideas. Draw your characters in actions, with arrows showing the flow of the action and short written descriptions detailing the events happening in your image (because some of us aren’t fantastic artists and our images can be a bit… open to interpretation… )

Now that you have a concrete idea, it’s time to figure out how to put it all together. If you’ve reached this point and are worried about having to spend years learning complex programming languages ​​to implement your idea, fear not! Others have already done the hard work for you. There are many RAD (rapid application development) tools available for game creation, some of which are freely available online. Some of them still require you to learn a “scripting language” (a simplified programming language made for a specific task), but generally this isn’t too complicated or complicated. I’ve compiled a short list of some of these I found at the end of the article. Freebies are listed first, organized by game genre.

Well, that should be enough to start creating your game. The most important thing to remember once you’ve made it this far is that you have to complete your game. Many people start a project and then lose interest and fail, or they keep moving on to new project after project without finishing anything. Start small, create a working (if simple) game that is, above all, complete. When you get to this stage, you’ll always have a large number of things you want to change, fix, etc., but you’ll get a great feeling knowing that, in its own way, it’s finished.

From this point, the adjustment phase can begin. Play your game several times and ask others to do the same. Take note of what isn’t fun or what could be better and change things here. At this stage, it’s more important than ever to keep backups of previous versions so that if a change doesn’t work, you can go back and try something different without losing any of your work. At this point you can add all the new features, improve the graphics and sounds, whatever you want, confident that you’re working with a solid foundation.

When you’re happy with your game, why not share it with the world? There are plenty of cheap or free places to host your files, and then you can go to link lists and forums and let everyone know about your creation. Well, I hope this was a useful introduction to the art of creating games. It’s a lot of fun and can open up new avenues of creative expression for you to explore. Come in and have fun!

Links:

General Game Creation:

(Tools that allow you to easily create many different types of games)

Game Maker: http://www.gamemaker.nl

MegaZeux: http://megazeux.sourceforge.net/

Adventure Games:

(Games like Monkey Island, King’s Quest, Space Quest, etc.)

Adventure Game Studio: [http://www.bigbluecup.com]

AGAST: http://www.allitis.com/agast/

3D Adventure Studio: http://3das.noeska.com/

ADRIFT (for text adventures): http://www.adrift.org.uk/

Role-playing games (RPGs):

(Games like Final Fantasy, Breath of Fire, Diablo)

OHRPG: http://www.hamsterrepublic.com/ohrrpgce/

RPG Tool: http://www.toolkitzone.com/

Fighting Games:

(Games like Street Fighter, Mortal Kombat, Tekken, Soul Calibur, etc.)

KOF91: http://sourceforge.net/projects/kof91/

MUGEN (unfortunately the site is largely in French): http://www.streetmugen.com/mugen-us.html

Side scrolling games:

(Games like 2D Mario Games, Sonic the Hedgehog, Double Dragon, etc.)

Scrolling Game Development Kit: http://gamedev.sourceforge.net/

There are many others available as well. A particularly useful site for finding game creation tools is: http://www.ambrosine.com/resource.html

Also of note, although not free, are the excellent game creation tools available from Clickteam at: [http://www.clickteam.com/English/]

Klik and Play and The Games Factory in particular are the programs to check out and download the free demos.

If you really want to get things right and program the game yourself, there are some great programming resources available at the following places:

Java Game Programming:

http://fivedots.coe.psu.ac.th/~ad/jg/

http://www.gamedev.net/reference/articles/article1262.asp

http://javaboutique.internet.com/tutorials/Java_Game_Programming/

Game Programming in Visual Basic:

[http://markbutler.8m.com/vb-tutorial.htm]

Game Programming in C++:

http://www3.telus.net/alexander_russell/course_dx/introduction_dx.htm

http://www.rit.edu/~jpw9607/tutorial.htm

General information:

http://www.gamedev.net/

http://www.gamasutra.com/

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